
1996 · Family · 24 min
Blue is a puppy who puts her paw prints on three clues. Steve has to deduce the clues (with the help of off-screen children) to figure out what Blue wants to do.
Snack Time
It's snack time, and Blue starts a game of Blue's Clues to help Steve figure out what she wants to have with her graham crackers.
What Time Is It for Blue?
What time is it now? We play Blue's Clues to figure it out. On the way, we help Tickety put herself back together, pattern clothes in Steve's closet, and help the Lion Prince find and identify his jungle friends visually and audibly.
Mailbox's Birthday
It's Mailbox's birthday! Let's have a party!
Blue's Story Time
It's story time at Steve's house!
What Does Blue Need?
Needs are the lesson of the day.
Blue's Favorite Song
Today is a perfect day for a song.
Adventures in Art
Today, Steve and Blue are having fun with art!
Blue Goes to the Beach
What clothes do you need for the beach?
Pretend Time
Blue and Steve have fun with their imagination.
A Snowy Day
Blue and Steve need help figuring out what clothes to wear outside in the snowy weather.
The Trying Game
Steve and Blue try new things, and improve and things they already know by trying harder.
Blue Wants to Play a Game
Today is game day at Steve and Blue's house!
The Grow Show
Everything alive grows.
Blue Wants to Play a Song Game
Today at Steve and Blue's house, the activity of the day is singing!
What Does Blue Want to Make?
Blue is a puppy who puts her pawprints on three clues. Steve has to deduce the clues (with the help of off-screen children) to figure out what Blue wants to do.
What Story Does Blue Want to Play?
Steve and Blue are acting out their favorite stories today.
Tickety's Favorite Nursery Rhyme
Can you guess which nursery rhyme is Tickety's favorite?
What Is Blue Afraid Of?
Are you afraid of anything?
Magenta Comes Over
Magenta is coming over to visit Blue!
Blue's News
Blue has some really exciting news, but she won't share with us until we play a few games.
Steve Gets the Sniffles
Steve has the sniffles. We play Blue's Clues to figure out what Blue thinks Steve needs to feel better.
What Does Blue Want to Build?
We play Blue's Clues to figure out what Blue wants to build.
Blue's Senses
Blue leaves tactile, visual, and audio clues for us and we play Blue's Clues to figure out what Blue wants to play next.
What Experiment Does Blue Want to Try?
Blue and Steve are experimenting by playing sink and float, but Blue wants to try another experiment. We play Blue's Clues to figure out which experiment Blue wants to try next.
What Does Blue Want to Make Out of Recycled Things?
Blue and Steve are busy cleaning. Steve throws things away but Blue wants to use old things to make something new. We play Blue's Clues to figure out what Blue wants to make.
What Was Blue's Dream About?
Blue had a dream and we play Blue's Clues to figure out what Blue's dream was about.
Blue's ABC's
We play Blue's Clues to figure out what book Blue wants to read.
Math
We play Blue's Clues to figure out what Blue wants to buy. Along the way we help Mr. Salt and Mrs. Pepper figure out who has more apples, how to make them equal, and the total number they have all together.
Blue's Birthday
Everyone's invited to Blue's big event! We play Blue's Clues to figure out what present Blue wants for her birthday.
What Does Blue Want to Do with Her Picture?
Blue has drawn a picture of herself, Magenta and Steve. Steve thinks it would be great to hang it on the refrigerator, but Blue has another idea. As we try to figure what it is, we work on solving some problems step-by-step. We help Steve to figure out who made an ice cream in the kitchen by becoming amateur detectives. We also skidoo into a bakery and follow a step-by-step recipe to make a tasty treat.
What Does Blue Want to Do on a Rainy Day?
As it starts to rain, Steve and Blue discover that the raindrops sound like music. Blue decides she would like to do something musical, so we play Blue's Clues to figure out what Blue wants to do on this rainy day.
Blue's Surprise at Two O'Clock
Blue has a surprise for us, but it won't be ready until 2 o'clock. Using our watch, we time activities and discover the difference between seconds and minutes while we wait for our suprise.
The Lost Episode
We play Blue's Clues to figure out where Blue was when she lost her back pack. Guided by a hand saying -- Go back, go back, go back to where you were!
Blue's Sad Day
Something is making Blue sad, so we play Blue's Clues to figure out what it is. Along the way, we talk about feelings and figure out how to resolve difficult situations and emotions.
What Game Does Blue Want to Learn?
We play Blue's Clues to figure out what game Blue wants to learn. In the meantime we solve number problems, practice learning our lefts from our rights, and jump into the felt board to play tic-tac-toe with O-Friend.
What Did Blue See?
It's Blue's Clues from a whole new perspective! We play Blue's Clues to figure out what Blue saw. Along the way, we see things through mirrors and kaleidoscopes, from up above and down below.
Nurture
We help Steve and Blue take care of their plants, and now there's something else that we need to do. We play Blue's Clues to figure out what it is.
Blue Is Frustrated
Something is frustrating Blue, so we play Blue's Clues to figure out what it is. We learn to "stop, take a deep breath, and think" when we find ourselves in frustrating situations.
What Is Blue Trying to Do?
Blue wants to show us something she's been trying to do, so we play Blue's Clues to figure out what it is.
Mechanics
We help Steve and Blue fix their broken toy plane. There's something else to fix, so we play Blue's Clues to figure out what it is.
Hide and Seek
Steve and Blue are playing Hide and Seek and it's Blue's turn to hide. We play Blue's Clues to figure out where Blue wants to hide.
Backstage at Blue's Clues
A special presentation of the very first behind-the-scenes look on the making of Blue's Clues.
Blue's Big Treasure Hunt
Blue's Big treasure Hunt leads us to unlock doors we have not seen before and leads us to skidoo into a special land.
Art Appreciation
We are having a big art show and we play Blue's Clues to figure out what Blue is making for the show.
Weight and Balance
We play Blue's Clues to figure out what Blue wants to do. Throughout the day, with the help of our scale friends, we compare the weight of objects and determine which are heavy and which are light.
What's That Sound?
Blue hears something that we can't hear, so we play Blue's Clues to figure out what it is. Led by our ears, we help Shovel and Pail follow the path a gopher took in the woods, based on the sounds he makes.
Animal Behavior
We play Blue's Clues to figure out what animal Blue wants to learn about. Throughout the episode we learn about different animal behaviors by observing them and pretending to be them.
Blue's Big Pajama Party
It's a special nighttime game of Blue's Clues to figure out what Blue wants to do tonight. As we search for clues we join Shovel and Pail for a game and learn about the animals who are awake while we are asleep.
Draw Along with Blue
It's a draw-along episode, and we play Blue's Clues to figure out what Blue wants to draw. Along the way, we meet Marky the Marker and identify which of our friends he is using simple shapes to draw.
Thankful
We're having a big feast to celebrate the things we're thankful for, and we play Blue's Clues to figure out what Blue is thankful for.
Pool Party
Oh no! It's a hot summer day and Blue and Steve are composing a list of friends to invite to our pool party, but there's someone we forgot to invite! We play Blue's Clues to figure out who's missing from our list.
Anatomy
Steve discovers his heart beat with a stethoscope -- and Blue has discovered something too. We play Blue's Clues to figure out what Blue has discovered.
Signs
Guided by signs and symbols around the house, we play Blue's Clues to figure out where Blue wants to have her snack.
Nature
The entire episode is spent outdoors enjoying nature and playing Blue's Clues to figure out what Blue wants to play. We identify herbs and help Mr. Salt and Paprika put together a bouquet, go on a walk, and play "I Spy."
Geography
We play Blue's Clues to figure out where Blue wants to go. Using a map, we help Shovel and Pail figure out which buildings would be best suited for specific errands then we decide what form of transportation would work best.
Occupations
All of our friends are pretending to be different occupations. We play Blue's Clues to figure out what Blue wants to be. We help Steve, who is pretending to be a reporter, figure out what occupations our various friends are.
Blue's Big Mystery
Something very mysterious has happened - somebody built a fort in the backyard. But who? We become Blue's Clues detectives as we hunt for clues to lead us to the mystery builder.
Periwinkle Misses His Friend
Periwinkle, our new neighbor, misses his friend Plum and his old home in the city. What can Periwinkle do to feel better about missing his friend? Blue knows and we play Blue's Clues to figure it out!
What's So Funny?
Silliness is afoot at Blue's Clues house.
Inventions
We're playing Blues Clues because we want to know what Blue invented. Steve wants to invent something, too, but he keeps inventing things that already exist!
Blue's Play
We're putting on a play in the living room and everyone has a part -- Steve is the mouse, Blue is the hippo and we are the cow! Only we're not sure how the play should end, so we play Blue's Clues to figure it out.
Prehistoric Blue
Rarrr! Shovel and Pail discover a dinosaur footprint in the backyard! Steve decides to pretend to be a dinosaur, and we play Blue's Clues to figure out what Blue saw.
Blue's Big Holiday
All of our friends are getting ready for the holidays and we play Blue's Clues to figure out what memory Blue wants to add to our holiday quilt.
Blue's Big Costume Party
It's Blue's costume party and lots of silly spooky things are happening! Magenta doesn't have a costume, so we play Blue's Clues to help her figure out what to wear.
Opposites
Steve wears different clothes! It's a nutty opposite day at Blue's Clues and everything's topsy-turvy, including some of our friends. We play Blue's Clues to figure out what opposite Blue is thinking of.
Blue's Collection
Something's missing from Blue's circle collection -- but what could it be? We play Blue's Clues to figure out what's missing, and help our friends with their collections.
Words
Steve and Blue experiment with some old words and some new words.
Magenta Gets Glasses
It's a big day -- Magenta is getting glasses! We launch into a game of Blue's Clues to figure out what Magenta will be able to do when she gets her glasses.
Environments
Steve and Blue are going on a big trip! We play Blue's Clues to figure out where Blue wants to go. As we search for clues, we pack for our trip and learn about new environments.
Stormy Weather
Steve and Blue are getting ready for their nature walk -- but first we have to check the weather. We play Blue's Clues to figure out what kind of weather Blue thinks is coming.
Shy
Blue is feeling shy, so we play Blue's Clues to figure out what she is feeling shy about. Along the way, we meet Pail's friend Sifter and Miranda, who lives with Magenta. We help Shovel figure out how to play with Sifter.
3Cafe Blue
Welcome to Café Blue! Steve and Blue decide to open up a restaurant in our house for one day only. There's lots to be done -- customers to seat, orders to take and -- oh no -- what should we serve for dessert? Blue knows!
Imagine Nation
With a shape made out of two chairs and a blanket, Steve is imagining there's an igloo in the living room! But Blue sees something different. Let's play Blue's Clues.
Adventure!
Sir Steve-a-lot and Queen Blue must rescue King Horace from Periwinkle, the castle keeper! We play Blue's Clues to figure out what we should imagine ourselves to be to get up to Periwinkle's castle in the sky.
The Anything Box
Steve and Blue found an empty box in the backyard. They figure out that if we imagine, we can use the box to play rocket ship. We blast off -- and play Blue's Clues.
Superfriends!
It's a bird, it's a plane -- it's the Blue's Clues Superheroes! Steve, Blue, Tickety and Slippery are all being superheroes today. But what's that strange rumbling sound? We play Blue's Clues to figure it out.
What's New, Blue?
Steve and Blue are inspired to create a newspaper to tell everyone what's new around the house. We play Blue's Clues to help Steve search for news to include in the paper.
Blue's New Place
Blue decides to create a special space for herself in the bedroom. What's going to be her favorite thing to do in her special space? We play Blue's Clues to figure it out.
Mr. Salt and Mrs. Pepper Day
Mr. Salt and Mrs. Pepper do so much for us that Blue and Steve create a holiday to celebrate - "Mr. Salt and Mrs. Pepper Day." Blue decides to make them a card and we play Blue's Clues to figure out what she wants it to say.
The Baby's Here!
Anticipation builds as we wait for Mr. Salt and Mrs. Pepper to call from the hospital to tell us that the new baby's here! And what should we give the baby? Blue knows! We play Blue's Clues to figure it out.
Making Changes
The arrival of a new baby in the house means making some adjustments. We play Blue's Clues to figure out an additional way to assist Salt and Pepper in taking care of Cinnamon.
Bugs!
To the untamed wilderness of our backyard we go! Join Steve and Blue on a bug-watching expedition and help to play Blue's Clues as we figure out what Blue's favorite bug is.
¡Un día con Plum!
Periwinkle missed his friend from the city, Plum, for a long time, but now he's finally come over to visit. Plum is a small purple bird who knows how to speak both Spanish and English. Throughout the episode, we learn how to speak Spanish words and also help out our friends. We learn Spanish as we help Periwinkle and Plum to create a marioneta. We also skiddoo into a puppet book, where we find Pedro, who needs our help in finding things to wear, so we use both Spanish and logic to figure out the right things that he needs.
What's Inside?
Steve and Blue discover a locked trunk inside their bedroom closet. What could be inside? We play Blue's Clues to figure out where the key is so we can open the trunk and see what's inside.
Blocks
Blue's friend Green is over today and we're playing with blocks. Steve is making a playground and Blue is building a really tall tower. We play Blue's Clues to figure out what Blue wants to build to connect the two.
Blue's Backyard Ballgame Bonanza
If it's round and rolls, there's a good chance it belongs in Blue's Backyard Ballgame Bonanza. We're inventing all sorts of new ballgames today and we play Blue's Clues to figure out which game Blue wants to play.
Puppets
Today we're acting out puppet stories! We create our very own puppet, Handy, just by using our hand. Steve's Sock Puppet accompanies us as we play Blue's Clues to figure out what story Blue wants us to tell with our puppets.
Rhyme Time
If you've got a rhyme, we've got the time today. Steve is a poet and he knows it - and so are we! We play Blues Clues to figure out what Blue wants to rhyme about.
Let's Plant
Somebody new is joining us today- it's our new plant, Nero! As we learn how to plant Nero in the garden, Steve realizes that he doesn't know what kind of plant Nero is. But Blue knows so we play Blues Clues to figure it out.
Blue's Book Nook
Blue is organizing the books in her book nook. We play Blue's Clues to figure out what Blue wants to read about. Some of our friends have questions and we look in a book to find the answers.
Let's Boogie
Steve's got sneakers on today and that makes him feel like dancing! We play Blue's Clues to figure out what Blue wants to make a dance about.
Blue's School
Hop on board our cardboard bus and help Steve pick up our friends for a day of pretend school; where Blue is the teacher! We play Blue's Clues to figure out where we'll be going.
Something to Do Blue
Blue can't decide what to do today. Mr. Salt encourages us to pick a few items from around the house and use our imaginations to invent something new to do with them.
Joe's First Day
It's a big day - we're playing Show and Tell and Steve's brother Joe is coming over to visit! What's Joe going to show for Show and Tell? We play Blues Clues to figure it out.
Joe Gets a Clue
Steve's brother Joe is over today and we play Blue's Clues to figure out what Blue wants to give Joe as a present. Since it's Joe's first time ever playing Blue's Clues, Steve needs our help teaching him the rules.
Steve Goes to College
Steve and his brother Joe are really happy to see us because they have some big news to share: Steve is going to college, today! Steve is happy to answer lots of questions about college.
Meet Joe Scrapbook Adventure
Steve's brother comes to visit; show and tell; everyone gets to know Joe.
Words
Words, words, words! Steve and Blue have a big bag of words and we play Blue's Clues to figure out what we should do with them.
100th Episode Celebration
Blue's Clues is a puppy with a clue - three actually - and preschoolers will play along with this original play-to-learn show. Through problem-solving and skill-building games, preschoolers help Steve or Joe find the answer.
Blue's First Holiday
It's the Holiday Season at Blue's house. As the entire household watches two old videos that he and Mrs. Pepper made back when Joe, Tickety Tock, Slippery Soap, Shovel, Pail, Mailbox and Side Table Drawer were babies and when Steve was a little boy, Mr. Salt tells everyone the stories of how Blue came into their lives and when the game of "Blue's Clues" was played for the very first time. Between videos, Joe and Blue get a phone call from Steve, who remembers how he met Blue after Joe tells him about the first video. And Joe receives a Holiday card in the mail from four kids who tell him their favorite parts of Kwanzaa, Hanukkah, Christmas and Ramadan.
Behind the Clues: 10 Years with Blue
A behind-the-scenes look at how everyone's favorite kids show is made.
